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CosminePlay Cosmine

Cosmine wiki

Cosmine in one page, in the order of the game's tabs. Every number below is read live from the rules data, the same data the game uses.

Mine

  • Tap: each tap uses energy (up to 1,000), it refills 1 a second. Every tap pays Flux.
  • Asteroids: a rock bursts for a bonus and the next flies in. Iron, ice, gold and void rocks pay more and open with the Drill.
  • Fuel: every 1,000 taps = 5 GH/s free power for 7 days.
  • Rig button: refuel for 24 h; power counts in the pool only while refuelled.
  • Speed: 14 tiers from 2× ($1) to 16384× ($4,999), permanent, wallet USDT. Multiplies Flux and damage per tap (at most 3 rocks a tap). One free 2× trial for 3 min.
  • Drill: 40 levels, 7 tools (Hand Pick → Void Lance). First level 200 Flux, +42% each; or USDT ($0.05–$500).
  • Mastery: free, every tap counts. The first level at 500 taps, each next level needs +60% taps; +10% Flux per tap a level, up to Lv 50. Never resets.
  • Rebirth: at Drill Lv 10 (+5 each time) reset Flux and Drill for +50% Flux per tap forever. USDT, rigs, power, Speed, drones and Mastery stay.

Rigs

  • Rig cards: 8 a planet, up to Lv 20, +55% price a level. Each level adds Flux an hour and free power.
  • Pay with Flux, or with USDT from $0.05: the level + 300 GH/s paid power per USDT for 90 days.
  • Planets: your total rig level moves you from the Moon to Neptune and raises the free power cap (the planets).
  • Offline: rigs earn for 3 h (8 h with the Cosmic Pass).
  • Boosts (Flux): Multitap up to Lv 10 (+1 Flux a tap), Energy Tank up to Lv 10 (+500 energy), Recharger up to Lv 5 (+0.5 energy a second).

Earn

  • Combo of the day: upgrade the 3 secret rig cards of the day for Flux + 10 spins.
  • Cipher of the day: the word from the channel, 6 tries, Flux + 5 spins.
  • Free roll: every 60 min, Flux + a lottery ticket (12 a day at most).
  • Spin: up to 50 spins, +5 an hour, multiplier up to 10×. A raid takes Flux only, at most 20%; up to 3 shields block it.
  • Drones: 6 kinds from capsules (Meteor from 5,000 Flux, Nova $0.99). The best 3 are equipped by themselves; the top one adds +600% Flux a tap. Ten for the price of 9.
  • Star Charts: 9 sets of 9 cards; a full set = 1,500 Season Points + 10 GH/s free power.

Friends

  • Invite: you and your friend both get Flux, and more when the friend reaches a new planet (Telegram Premium friends pay more).
  • Crews: open at rig Lv 10, up to 30 players, 3 weekly goals; everyone with 500 taps that week shares the reward.
  • Share: +1 Share Point a share, 199 a day; the last share of a round pays 100. Share Points buy boosts only, never power or money. Share & Win ranks the week.

Wallet

  • Wallet = mined USDT (can be withdrawn) + top-up credit (spend only). Top up $1–$500, up to +15% bonus.
  • Pool: 50% of net revenue goes back to players, a block every 10 min. Each block is cut by tier (top-ups of the last 90 days): Explorer 10%, Bronze from $0.5 20%, Silver from $101 30%, Gold from $501 35%, lottery 5%.
  • Inside a tier your power picks your share; new players count 2× for their first days. Rewards change with the network and can be zero.
  • Shop: Flux packs ($0.5–$99, deal of the day 2×), gifts to a player id (10 a day), the Cosmic Pass ($4.99, 30 days).
  • Cashout: sign in first; the first withdrawal after 7 active days, from 0.1 USDT, each checked by hand.

Profile

  • XP: 1 a tap, 10 an asteroid, 300 an active day, 500 a friend mining, 2,000 a rebirth. XP never goes down.
  • Levels: the second at 100 XP, each next one needs more (the curve grows with the square of the level), up to Lv 100. 10 ranks, a new one every 10 levels: Cadet → Cosmic Legend. A level is status only.
  • Season Points weigh your share of the token at the end of the season (the season, the token).

Machine-readable: every number at /api/rules, the page list at /llms.txt. The rules in force: Terms.